James Ku

Freelance Character Artist

Experience

 

Cloud Imperium Games - May 2016 to Current

Senior Character Modeler - Onsite Contractor

  • Create characters for Star Citizen game
  • Sculpt, poly model, texture, look dev in CryEngine

Encore VFX - July 2015 to April 2016

Senior Character Modeler - Onsite Contractor

  • Create characters for The Flash, Supergirl and Legends of Tomorrow TV shows
  • Sculpt, poly model, texture, shade, pose, and hair grooming

MPC Los Angeles - February 2015 to May 2015

Senior Character Modeler - Onsite Contractor

  • Model and sculpt four characters for a "Heroes of the Storm" commercial
  • Sculpt and texture two characters for "Raid" commercials

Blur Studio - June 2007 to January 2015

Character Modeling Technical Supervisor - 2012 to 2015

  • Supervise and performance reviews for character team
  • Interview potential character modeling hires
  • Managing the character modeling pipeline
  • Testing new tools and techniques for production
  • Handle inter-departmental issues that arise

Lead Character Modeler - 2010 to 2015

  • Artistic reviews including giving notes and paint overs
  • Asset organization and management
  • Quality check the character models per project
  • Final character polish in the context of finished shot
  • Work with producers on scheduling
  • Build project's main characters

Senior Character Modeler - 2007 to 2010

  • Poly model, sculpt, texture, shade and render characters
  • Create facial expression morphs/shapes for rigging and animation
  • Create and style hair for characters

Whatif Productions - 2002 to 2007

Digital Artist / 3D Generalist - 2002 to 2007

  • All aspects of 3D real time content creation.
    Modeling, texturing, rigging and animation of various demo
    scenes and characters for proprietary engine.

  • Extensive quality assurance testing for various builds of the
    proprietary engine and 3ds max exporter.

Big Huge Games - Summer 2001

Art Intern - 2001(4 months)

  • Creation of low polygon assets for Rise of Nations.
  • Created various versions of the main Rise of Nation UI.
  • Created various game UI icons of game units, research and
    resource elements for Rise of Nations.

 

Education

Johns Hopkins University - 1997 to 2001

B.A. in Biology