Squadron 42 - Ryan Enright
Enright is a character I worked on for Squadron 42. I worked on the head, hair and helmet for this character.
The head is a scan of an actor. The scan geometry and maps were provided by a third party vendor. The assets we got for this head were pretty good.
My work on the head was to look dev and finish it. For this head most of my work was on polishing the textures a bit and working on the eyes and eye assembly.
The biggest task I had with this character was creating the hair. The hair was done with hair cards and groomed with our in house hair tool. The eyelashes and brows are geometry from XGen.
This asset was done in the spring of 2020.
Marmoset and Zbrush Renders
Engine Screenshots